![]() As for the game mechanics themselves - Burn Zombie Burn! has a number of unique features but the main one is the use of fire. We wanted the game to be fun regardless of how well you're scoring and we did this by creating a game full of style, character and humour so that you're playing in a world that's fun to be in. However, Burn Zombie Burn! was about taking that same addictive, one-more-go style of game and pushing it. IGN: Arcade shooters are very much in fashion on download services such as PlayStation Network - what sets Burn Zombie Burn! apart from its opposition? Jim Mummery: There are a lot of great shooters out there both on XBLA and PSN and we're big fans of the genre. Zombies is a classic, however, and most of us have great memories of playing it and so, at least subconsciously, it had an impact. Was that a reference point as well? Jim Mummery: We didn't consciously use it as a reference and, beyond the general theme, they are very different games. IGN: Looking at the game we can't help but be reminded of Konami's fondly remembered 'Zombies Ate My Neighbours'. ![]() We also reference a lot of other things, but I don't want to get into them all since half the fun is pointing the more obscure references out to your friends. IGN: There's clearly a deep love of schlocky horror running through Burn Zombie Burn! - can you tell us some of the films that have inspired the style of the game? Jim Mummery: The references are too many to mention them all, though there are obvious references to such greats as: Braindead, Shaun of the Dead, the Evil Dead trilogy (but obviously we hold Evil Dead 2 above all others), all of Romero's Dead films and Michael Jackson's Thriller video.
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