![]() It also doesn’t help that the narrative often feels directionless, as does its quests. This is something Biomutant hammers home - the illusion of choice. Each is quite clearly either a good or bad choice, never really offering a difficult decision to make outside of what type of person you want to be. At certain points you'll make choices to ally yourself with different tribes, each with their own agenda on how they view the world. ![]() This convoluted nature also ties into the quest design. When you add on having to manage elemental resistance to your character to help navigate some areas, it simply becomes too much. The idea that players can pretty much tailor the combat to their own preference through a huge roster of weapons and abilities is a good idea, it's just a shame its tied down between a bunch of different menus and upgrade paths that can be severely overwhelming. While it looks flashy enough, the feedback on each swing of your sword or blast of your gun never fully lands that satisfying feeling that the gameplay videos seemed to showcase. It's a shame, as when you unlock these abilities and put them to use in the frantic and often addictive combat encounters it looks great - although we would have loved the action to feel more punchy. More often than not, we were lost in the sea of menus, trying to remember which currency can be spent where, and it quickly becomes exhausting. It's just a few upgrade options too many and we can't help but feel the game would have flowed much better if it was streamlined. Oh, and there are bio-points you can use to build up resistance against different elements. There are also psi-points to purchase new abilities - okaaaay. You also get upgrade points to unlock a new perk - yep, no problem. You pick an attribute such as increased vitality or strength, and that's fine. The key components are all there, but the spin taken on them makes each one less engaging than they should be. But realistically, it showcases the main problem with Biomutant, and that's how overly convoluted all of its systems are.Īs expected in an RPG, you'll complete quests, level up, and explore a vast (and in this case gorgeous) open world. While it could be argued to be world building, it often feels self indulgent and comes across as annoying more than anything else. After a few hours you'll honestly be screaming at the TV for someone to simply explain what everyone is talking about. You'll quickly learn be thrown gibberish words such as the Fluff Hulk and meet characters named Out-Of-Date. While many remnants of the 'old world' remain, characters have their own unique language for describing the land. For what it's worth, it's voiced wonderfully by David Shaw Parker, but what he's being made to say quickly becomes overbearing. In the world of Biomutant, none of the characters talk - instead they mumble while a narrator explains the situation. While the story is pretty simple, how its presented is painfully slow. Afterwards, you'll be thrust into the open-world onward for adventure. Your first hour will see you in a linear dungeon as you get to grips with the game's controls and learn about the world. ![]() Throughout your quest you'll side with various tribes, make choices, and fight a variety of bosses that reside over each root of the tree to save the day.Īs far as the narrative goes, it's pretty straightforward, but takes a fair few hours to fully kick in. As your adventure begins, you're thrust into a post apocalyptic world run by mutated animals on a quest to save the Tree of Life from being polluted by a mysterious substance. It's deep, but not overly complex as to deter new players. You'll choose from a host of species, customise your appearance, and provide your character with some skills. It's simple, intuitive, and gives you a sense that no two player's characters will be the same. Kicking off Biomutant is a fantastic character creator. It can be headache-inducingly convoluted, but hey, at least it looks pretty. The marketing up until its release has heavily focused on the creativity inside the game, and its definitely there, more often than not buckling under the pressure of its own ideas. Not because the game was particularly challenging or intense, but from the overwhelming amount of systems being thrown at us. There was a moment ten hours into Biomutant where we had to pause and collect our thoughts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |